The games industry currently lacks detailed understanding of the audio configurations which their listeners use to play games. Codemasters surveyed players to investigate the listening systems and configurations they had available, and those they preferred. The results of this survey have implications for the way audio assets are prepared, rendered and mixed in games. Future consumer research is proposed in light of new platforms and audio interfaces.
Author:
Goodwin, Simon N.
Affiliation:
Codemasters, Southam, UK
AES Conference:
35th International Conference: Audio for Games (February 2009)
Paper Number:
18
Publication Date:
February 1, 2009
Subject:
Audio for Games
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