Nonlinear and adaptive systems for sound and music in games are gaining popularity due to their potential to enhance the game experience. This article is about the Game Audio Lab: a framework for academic purposes which enables research and rapid prototyping of nonlinear sound for games. It enables researchers and designers to map composite variables and adapt sound and music design in real-time during active game play. Keywords: game audio, game sound, adaptive, nonlinear, sound design, computer games
Authors:
Went, Kees; Huiberts, Sander; Van Tol, Richard
Affiliation:
Utrecht School of the Arts, Utrecht, The Netherlands
AES Conference:
35th International Conference: Audio for Games (February 2009)
Paper Number:
15
Publication Date:
February 1, 2009
Subject:
Audio for Games: Real-time Synthesis
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