Auralization using impulse responses rendered or measured in non-real-time is often limited to static sound source and receiver positions. An increasingly common approach is to use a large database of previously rendered impulse responses to simulate moving through a modeled space. Described here is a method to remove redundant information from that database of impulse responses. In particular, the late reverberation tail is analyzed and a generalized version is synthesized.
Stewart, Rebecca; Sandler, Mark
Affiliation: Queen Mary, University of London, London, UK
AES Conference: 35th International Conference: Audio for Games (February 2009)
Paper Number: 7
Publication Date: February 1, 2009
Subject: Audio for Games: Interactive Reverb Algorithms
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