The implementation of a real time 3D rendering engine for sound reproduction via headphones is presented. The system is implemented using Pure Data (PD by Miller Puckette) an open source real-time computer music software. To improve source localization capabilities head tracking as well as room simulation have to be incorporated. The proposed system uses a virtual ambisonic approach that results in time invariant HRTF filter.
Authors:
Noisternig, Markus; Musil, Thomas; Sontacchi, Alois; Holdrich, Robert
AES Conference:
24th International Conference: Multichannel Audio, The New Reality (June 2003)
Paper Number:
21
Publication Date:
June 1, 2003
Subject:
Multichannel Audio
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