AES Conference Papers Forum

Interactive Granular Synthesis of Haptic Contact Sounds

Document Thumbnail

The goal of this project is to automatically synthesise contact sounds such as scraping in continuous contact with a surface. This continuous information is much richer than simply triggering a sound sample. We investigated an 'ecological' granular synthesis algorithm and implemented it on a Windows PC using the OpenAL API and hardware acceleration on the soundcard. We integrated the algorithm into the Reachin Haptic API with haptic-audio latency below the 2ms threshold of perception. Using this system we found we could hear information such as the force, rate and timing of scraping gestures on the surface as well as properties such as stiffness, friction, roughness and bumpiness.

AES Conference:
Paper Number:
Publication Date:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society