As audio and music applications tend to a higher level of abstraction and to fill in the gap between the signal processing world and the end-user we are more and more interested on processing content and not (only) signal. This change in point of view leads to the redefinition of several 'classical' concepts, and a new conceptual framework needs to be set to give support to these new trends. In (Amatriain, 2001), a model for the transmission of audio content was introduced. The model is now extended to include the idea of Sound Objects. With these thoughts in mind, examples of design decisions and possible implications are also given.
Authors:
Amatriain, Xavier; Herrera, Perfecto
Affiliation:
Music Technology Group, IUA, UPF, Barcelona, Spain
AES Conference:
22nd International Conference: Virtual, Synthetic, and Entertainment Audio (June 2002)
Paper Number:
000242
Publication Date:
June 1, 2002
Subject:
Virtual, Synthetic and Entertainment Audio
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.