Current physics-based synthesis techniques tend to synthesize the interaction between different functional elements of a sound generator by treating it as a single system. On the other hand, when dealing with the physical modeling of complex sound generators this choice raises questions about the resulting flexibility of the adopted synthesis strategy. One way to overcome this problem is to approached it by individually synthesizing and discretizing the objects that contribute to the generation of sounds. In this paper we address the problem of how to physically model the interaction between objects in a dynamical fashion, through the automatic definition and implementation of a topology model that adapts to the contact and proximity conditions between the considered objects. We propose this with reference to applications of musical acoustics.
Authors:
Sarti, Augusto; Tubaro, Stefano
Affiliation:
Dipartimento di Elettronica e Informazione, Politecnico di Milano, Milano, Italy
AES Conference:
22nd International Conference: Virtual, Synthetic, and Entertainment Audio (June 2002)
Paper Number:
000263
Publication Date:
June 1, 2002
Subject:
Virtual, Synthetic and Entertainment Audio
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.