A modern video game audio system needs to be designed to generate high-quality, real-time interactive audio suitable for delivery on modern home sound systems. This paper discusses the audio hardware and software in Xbox', Microsoft's future generation videogame system. First, the issues and problems of interactive audio are covered. Then, the paper will cover how the Xbox hardware and software presents solution to these unique audio challenges.
Author:
Schmidt, Brian
Affiliation:
Microsoft, Redmond, WA
AES Conference:
UK 17th Conference: Audio Delivery (April 2002)
Paper Number:
20
Publication Date:
April 1, 2002
Subject:
Audio Delivery: The Changing Home Experience
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.