This paper presents a family of algorithms that enable music-, film- and game producers to create engaging virtual acoustic environments around the end user and control the positioning of sound sources therein. The problems of addressing multiple formats are discussed, as is image precision vs. real-time motion capability. Progress in lateral source positioning capability and centre channel integration is reported.
Author:
Christensen, Knud Bank
Affiliation:
v. d. Gragt, Cornelis-Royal Conservatory of Music
AES Conference:
19th International Conference: Surround Sound - Techniques, Technology, and Perception (June 2001)
Paper Number:
1915
Publication Date:
June 1, 2001
Subject:
Surround Sound
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